Blender studio · est. September 2026

Tools that make
Blender feel easy.

We're one99addons, a two-person studio run by Havok and Gokux. We make Blender add-ons and asset packs that do one job well, and we test every one inside Blender before it ships.

3products shipped
2Blender add-ons
66low-poly models
5.2Blender version
Selected work

Three launches, three different worlds.

Each product gets its own look: its own showcase scene, thumbnails and product page, built to match what it does. Here's what we made and how.

Blender add-on · Compositing

Horror FX

One click turns any render into found footage: VHS tape, an old CRT screen, or a PS1-style pixel crunch.

  • Three one-click presets built entirely from Blender's compositor, so it works in Cycles and EEVEE
  • A real RGB phosphor mask that keeps its size at 540p, 1080p or 4K
  • Every setting is a live slider, and one button restores your old compositor
  • Showcase: an abandoned hallway with an original creature peeking around the corner
Built with
Python, Blender compositor nodes
Looks
VHS / CRT, Pixel Crunch, PS1 Horror
Launch kit
Store thumbnail, 3 feature sheets, product page
Blender add-on · Animation

PathCam

Draw a line, pick a target, and get a camera move that looks like a real operator shot it.

  • Speed curves, banking, tracking lag, and timing by frames or by metres per second
  • Seven rig presets in real units, from tripod to handheld, drone and car mount
  • Bakes plain keyframes, so the shot stays editable even without the add-on
  • Found and fixed a once-a-second twitch by measuring the camera frame by frame
Built with
Python, layered noise, keyframe baking
Rigs
Tripod, Gimbal, Handheld, Walk, Run, Drone, Car
Launch kit
4 thumbnails, product page with a live demo, 25 s video
Asset pack · Low poly

Low Poly Nature Pack

66 trees, rocks, logs, grass, bushes and flowers in one matching style, ready for Blender and any game engine.

  • Every model shares one 32 × 16 px palette texture, so the whole pack is a single material
  • Blender Asset Browser ready, with previews and categories
  • FBX, GLB and OBJ exports, all re-imported and checked before release
  • Showcase: a floating island dressed only with models from the pack
Models
66, 11,610 triangles in total
Formats
.blend, FBX, GLB, OBJ
Launch kit
Showcase, catalogue sheet, product page
How we work

From idea to launch kit.

Every product goes through the same pipeline, so each release arrives complete: working tool, visuals, and a page that explains it.

  1. Pick a real problem

    Start from something that annoys Blender users, or an existing tool we can make easier and better.

  2. Build and test in Blender

    Write the add-on, then test it headless: install, run every preset, and measure the output instead of guessing.

  3. Make a showcase scene

    An original scene built for the product, like the hallway creature, the swamp tree or the floating island.

  4. Thumbnails in its own style

    One showcase image plus feature sheets built from real panel screenshots, each in a look that fits the product.

  5. A product page

    A dedicated website for every release, with interactive demos where they help, like before/after and draw-a-path.

  6. Video and release

    A launch video with music, clean packaging, a README and a version number, ready to upload.

Our story

Started with one question.

It began with "what if we made Blender add-ons and sold them as packs?". A few days later we had three finished products and a way of working.

  1. one99addons is founded. Havok and Gokux decide to build Blender tools and asset packs together, with quality over quantity.

  2. Horror FX is built. VHS, CRT and PS1 looks, plus a horror-style thumbnail with an original creature.

  3. The launch kit format. Feature sheets and a product website become the standard for every release.

  4. PathCam ships. Camera paths with realistic motion, a live demo page, and our first launch video.

  5. Low Poly Nature Pack. 66 models, built overnight and ready for Blender, Unity, Unreal and Godot.

The team

Two people, one studio.

Small on purpose: we'd rather ship three things we're proud of than thirty we're not.

Havok

Co-founder · Product & direction

Comes up with the products, directs how each one looks and feels, and makes the call on what's ready to ship.

  • Add-on design
  • Art direction
  • Launch planning

Gokux

Co-founder · 3D & assets

Focuses on the modelling side of the studio: low-poly assets, model packs, and the scenes that show them off.

  • Low-poly modelling
  • Asset packs
  • Scene building

Let's make something together.

Our store is opening soon. For collaborations, custom tools or questions, get in touch.